Meta Quest 3s & Quest 2 share many similarities, but there are also important differences, such as quality, performance, features, design, and connectivity. If you want the best one between them, I Would recommend the Meta Quest 3s rather than the Meta Quest 2.
Why Do I Recommend The Meta Quest 3s?
- The Meta Quest 3s’s Snapdragon XR2 Gen 2 provides a noticeable leap in performance, supporting more graphically intense games and multitasking. In contrast, the Meta Quest 2 has Snapdragon XR2 Gen 1.
- Meta Quest 3s has a wider field of view (110 degrees) that improves the peripheral vision in virtual reality & feel more engrossed in virtual surroundings compared to Meta Quest 2’s 97 degrees.
- The Meta Quest 3s has 256 GB storage capacity for downloading large amounts of games, media, or apps, while the Meta Quest 2 has 128GB storage.
- It has full-color RGB passthrough, allowing for high-quality mixed-reality experiences, whereas the Quest 2 is limited to black-and-white passthrough.
- The Meta Quest 3s supports advanced mixed reality with room mapping to enhance user experiences, while Meta Quest 2 is limited to mixed reality.
- It has 6 built-in cameras for more accurate tracking, while the Meta Quest 2 has 4 cameras.
- The Meta Quest 3s has improved built-in spatial audio, which delivers immersive 3D sound that dynamically adjusts, whereas the Meta Quest 2 has standard built-in speakers.
- Quest 3S introduces new Touch Plus controllers with improved haptics and no tracking rings, enhancing ergonomics and responsiveness, while the Quest 2’s controllers are functional but less advanced.
Maybe the Meta Quest 2 price can make you comfortable because it’s a little bit cheaper than the Meta Quest 3s. But you have to compromise all the above-mentioned features. Now the Decision is Yours. I hope it was helpful to choose the right one.
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Side By Side Comparison
Feature | Meta Quest 3s | Meta Quest 2 |
Processor | Snapdragon XR2 Gen 2 | Snapdragon XR2 Gen 1 |
RAM | 12GB | 6GB |
Display Resolution | 2064 x 2208 per eye | 1832 x 1920 per eye |
Field of View (FOV) | 110 degrees | 97 degrees |
Passthrough Technology | Full-color RGB passthrough | Black-and-white passthrough |
Mixed Reality Support | Advanced mixed reality with room mapping | Limited mixed reality |
Weight | 515 grams | 503 grams |
Design | Slimmer, lighter design with improved ergonomics | Slightly bulkier design |
IPD Adjustment | Continuous IPD adjustment | Three-step IPD adjustment |
Audio | Improved built-in speakers | Standard built-in speakers |
Controllers | Touch Plus controllers with TruTouch haptics | Touch controllers with tracking rings |
Content | Includes Batman: Arkham Shadow and 3-month Meta Quest+ trial | No included content |
Storage | 256GB | 128GB |
Price | Check Quest 3S Price | Check Quest 2 Price |
What Common Both Can Do?
- Platform and Ecosystem: Both devices operate on the Meta Quest platform, providing access to the same robust app ecosystem and VR titles. Users can enjoy similar games and applications on either device.
- Standalone Operation: Both headsets are fully standalone, eliminating the need for external devices like PCs or consoles for primary operation. This ensures easy setup and mobility.
- Wireless VR: Both devices allow wireless gameplay and streaming, offering freedom of movement without cables. They also support PC VR gaming via Meta Link for more demanding experiences.
- App Compatibility: Both headsets are compatible with the same VR library, ensuring a similar gaming and entertainment experience.
- Refresh Rate: With support for up to 120Hz refresh rates, both headsets deliver smooth visuals, enhancing the overall VR experience.
- Hand Tracking: Both devices support hand tracking, allowing users to interact with the virtual world without controllers for specific games and applications.
- Room-Scale VR and Guardian System: Both headsets allow for room-scale VR setups with boundary systems, ensuring safety and immersion during gameplay.
- Audio Capabilities: Both models feature integrated spatial audio, enhancing immersion without requiring external headphones.
- Battery Life: Battery performance is similar, offering comparable durations for gaming and media consumption.
- Controllers: Both headsets come with controllers that include haptic feedback for enhanced tactile interaction.
- PC VR Compatibility: Both models are compatible with Meta Link, allowing users to connect to a PC for high-performance VR gaming.
Common Features
Feature | Meta Quest 3s | Meta Quest 2 |
Platform | Meta Quest platform | Meta Quest platform |
Standalone Operation | Fully standalone, no PC required | Fully standalone, no PC required |
Wireless VR | Supports wireless gameplay and media streaming | Supports wireless gameplay and media streaming |
App Store | Access to the same Meta Quest app ecosystem | Access to the same Meta Quest app ecosystem |
VR Library | Compatible with most Meta Quest VR titles | Compatible with most Meta Quest VR titles |
Refresh Rate | Supports up to 120Hz | Supports up to 120Hz |
Hand Tracking | Hand tracking capabilities | Hand tracking capabilities |
Room-Scale VR | Room-scale boundary setup | Room-scale boundary setup |
Built-In Audio | Integrated speakers for spatial audio | Integrated speakers for spatial audio |
Battery Life | Similar battery life for prolonged sessions | Similar battery life for prolonged sessions |
Controller Features | Includes controllers with haptic feedback | Includes controllers with haptic feedback |
Meta Link Compatibility | Supports Meta Link for PC VR gaming | Supports Meta Link for PC VR gaming |
Guardian System | Safety boundary system to prevent collisions | Safety boundary system to prevent collisions |
Price | Check Quest 3S Price | Check Quest 2 Price |
FAQ
Q: Are both headsets standalone devices, or do they require a PC? Q: Do the Meta Quest 3S and Meta Quest 2 have access to the same VR games and apps? Q: Is the display refresh rate the same on both headsets? Q: Do both headsets offer hand tracking capabilities? Q: How do the audio systems compare on the Meta Quest 3S and Meta Quest 2? Q: Are the battery lives of the two headsets comparable? Q: Can both headsets be used for room-scale VR setups? Q: Do both headsets include controllers with haptic feedback? Q: Are both headsets compatible with PC VR gaming? Q: How do the Guardian systems work on these devices? |